ComponentOne Bitmap for UWP
SetConstantBuffers(Int32,Int32,Buffer[]) Method

C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > CommonShaderStageBase Class > SetConstantBuffers Method : SetConstantBuffers(Int32,Int32,Buffer[]) Method
Index into the device's zero-based array to begin setting constant buffers to (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).
Number of buffers to set (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).
Array of constant buffers (see Buffer) being given to the device.
Set the constant buffers used by the shader pipeline stage.
Syntax
'Declaration
 
Public Overloads Sub SetConstantBuffers( _
   ByVal startSlot As System.Integer, _
   ByVal numBuffers As System.Integer, _
   ByVal ParamArray constantBuffers() As Buffer _
) 
public void SetConstantBuffers( 
   System.int startSlot,
   System.int numBuffers,
   params Buffer[] constantBuffers
)

Parameters

startSlot
Index into the device's zero-based array to begin setting constant buffers to (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1).
numBuffers
Number of buffers to set (ranges from 0 to D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot).
constantBuffers
Array of constant buffers (see Buffer) being given to the device.
See Also

Reference

CommonShaderStageBase Class
CommonShaderStageBase Members
Overload List